He commented further: "I was trying to shy away from religion. In an "Ask Me Anything" interview on Reddit Rein-Hagen referred to the idea of Cain as the progenitor of all vampires as a "big turning point". Inspired by a comic book given to him by White Wolf business partner Stewart Wieck, Rein-Hagen developed the idea that the cursed character of the Biblical Cain was the original vampire. Some of Vampire 's central themes of the power of belief developed out of Rein-Hagen's religious upbringing. He wanted to go beyond what Anne Rice had done by creating individual vampires, with a whole secret vampire society and culture. ![]() ![]() Rein-Hagen specifically stated that he purposefully didn't read Anne Rice's Vampire Chronicles until "very late" in the development process but admitted she was probably an influence on the vampire films that inspired the game. Rein-Hagen felt that hunting vampires, as a game premise, would get boring so he came up with the idea of a game where the players played vampires instead of hunting them. Vampire was inspired by RPGs such as Call of Cthulhu and RuneQuest, as well as the writings of Joseph Campbell and vampire movies such as The Lost Boys.
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